Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing.
It is easier to use the list below.ĭigging in the location pointed to by a map clue will never produce a Saradomin or Zamorak Mage, even for master clue scrolls. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. Players will often find that they simply have no clue where the map is pointing to. Map clues are not easy to do without help. Maps can include landmarks, such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Search all of them until the next clue or the reward is found. Sometimes players may find a small pile of crates or a multitude of them. If the map leads to a crate, it must be searched. The spade is available on the tool belt by default for newly created accounts. The spade on a tool belt will work, contrary to popular belief, as right-clicking on the scroll gives a "dig" option. Any game square in the three-by-three area centered around the marked square can be used for this. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. They are rough pictures of a very local area, normally about the size of Lumbridge Castle. When determining an easy trail clue, there is a 25/99 chance for it to be a map clue, for medium clue this chance is 20/99, and for hard 25/109.
Maps are found in easy, medium, and hard clue scrolls. Map clues include an image of the location the player needs to search to advance along their trail.